![]() ~/.steam/steamapps/common/Barotrauma\ Dedicated\ Server/DedicatedServer Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, KoreanĬoroutine +d_47 threw an exception: InitGameServer returned false (0,57647,27015,0,NoAuthentication,"1.0.0.0")Īt (AppId appid, SteamServerInit init, Boolean asyncCallbacks) in /home/joonas/Barotrauma/Libraries/Facepunch.Steamworks/SteamServer.cs:line 93Īt (GameServer server, Boolean isPublic) in /home/joonas/Barotrauma/Barotrauma/BarotraumaServer/ServerSource/Networking/SteamManager.cs:line 24Īt (Boolean isPublic)+MoveNext() in /home/joonas/Barotrauma/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs:line 195Īt (CoroutineHandle handle) in /home/joonas/Barotrauma/Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 212īased on the users error above basically being the same as my own, with the help of Jlobblet on the discord, it seems that the main issue is that the command to launch the server is: Warning: support for elevated priorities is most likely unavailable, suppressing future warningsĬHIDDeviceListSDL(): Couldn't load libSDL2-2.0.so.0, not enumerating devicesīarotrauma Dedicated Server 0.10.5.1 (ReleaseLinux, branch release, revision 9e259b2148) Warning: failed to set thread priority: set failed for priority 8 Warning: failed to init SDL thread priority manager: SDL not found I've tried with anonymous login to get the server going, and with my personal account as well. I've purchased a google cloud VPS and was trying to get a baro server running, but can't go past this error. The second part was all in red text and idk if this is because I'm doing something wrong, If so can you please enlighten me on what I have to do as it doesn't seem to start the server. If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding).Ĭoroutine +d_47 threw an exception: InitGameServer returned false (0,16704,27015,27016,Authentication,"1.0.0.0")Īt (AppId appid, SteamServerInit init, Boolean asyncCallbacks) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Libraries/Facepunch.Steamworks/SteamServer.cs:line 93Īt (GameServer server, Boolean isPublic) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaServer/ServerSource/Networking/SteamManager.cs:line 24Īt (Boolean isPublic)+MoveNext() in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs:line 195Īt (CoroutineHandle handle) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 212ĬAppInfoCacheReadFromDiskThread took 302 milliseconds to initialize ![]() ![]() Target site: IntPtr CreateDirectoryHandle(System.String, Boolean)Īt System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound)Īt System.IO.Enumeration.FileSystemEnumerator`1.Init()Īt System.IO.Enumeration.FileSystemEnumerator`1.ctor(String directory, Boolean isNormalized, EnumerationOptions options)Īt System.IO.Enumeration.FileSystemEnumerable`1.ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)Īt System.IO.(String directory, String expression, EnumerationOptions options)Īt System.IO.Directory.InternalEnumeratePaths(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)Īt () in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaShared/SharedSource/ContentPackage.cs:line 652Īt () in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaShared/SharedSource/GameSettings.cs:line 635Īt (String args) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaServer/ServerSource/GameMain.cs:line 85Īt (String args) in /Users/eetupitkanen/Documents/Repositories/Barotrauma-development/Barotrauma/BarotraumaServer/ServerSource/Program.cs:line 46Īny explanation or fixes to this as of right now I'm very Seems like even though now it gets to the later stages to starting a dedicated server it pops up with a "InitGameServer returned false (0,16704,27015,27016,Authentication,"1.0.0.0")" at the end of the process. Game version 0.10.4.0 (ReleaseMac, branch release, revision 965c31410a)Įxception: Could not find a part of the path '/Users/seannazari/Data/ContentPackages'. Everytime I try to run the "Dedicated server exec" it give me this Report:īarotrauma Dedicated Server crash report (generated on 4:33:15 PM)īarotrauma seems to have crashed.
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